Showing posts with label submarine. Show all posts
Showing posts with label submarine. Show all posts

Wednesday, January 15, 2014

January 2014 Video Update: Overview and Harbor


 It's been a while since I've done a video, so I thought I'd go over some areas of the layout with the camera for those interested. After I shot the thing, I thought I'd break it into more digestible chunklets, the the first part covers the overall layout and the harbor area of the layout. I'll follow up with the Temple, Village, Old Town and Shizuka sections later.



As always, comments and suggestions are more than welcome.

Cheers!



Friday, January 3, 2014

January Update

Well, this was supposed to be an "End of Year" update. Shows you where I am with things.  :)



Submarine Launch Progress

I've made some more progress on the Sub Launch. I added some additional details and I sprayed it with a soft blue color that seems perfect for a seaside building. Now I need to roll back in and do another layer of details and detailed painting and weathering of objects before I toss some people into the mix. I'm really happy with the results and with the re-use of items I already owned to create something new from scratch. Not bad for a first scratch build styrene building.


Shizuka

I have gone back and forth with Shizuka and the Unitram/Unitrack arrangement. While awesome in many respects, it's proving to be a little more limiting now that I'm actually on the main layout. It was fantastic for my office space on my little table and provided many hours of fun (especially during long, painful meetings on the phone at work!)  But, after looking at actual areas of Japan and how things are laid out, I'm starting to rethink the Unitrack and plates.

I thought that I might do away with the building plates and go with something a little more custom for the building areas. I'd keep the tram track and try to blend the two. I'm going to do a little test of this to see just how it might work together. I'd like to have more angles and variation in the street and building arrangement and the Unitram plates just don't allow for it.

The actual street arrangements in Japan have many interesting items like this. Not so square and blocky.



The subject of people has come up a few times as well. I'll need a lot of people, but I figure that between birthdays, Christmas' and work bonus situations, I can slowly add more and more to the scene. :)  I want the Shizuka and Soyokaze areas to really look lived in and populated. I'll also need to implement Rios Tam's system for keeping the whole of it clean. I'm already running into dust issues.


I broke away from the plates for the Shizuka Station area and I find it to be much more kinetic and interesting.




Soyokaze Harbor Area

I wasn't super happy with the harbor area. The two tracks rolling in just didn't seem right from a operation standpoint. Now, I'm in no way a proto-modeler with attention to real world flows being top-of-mind. I like buildings and scenes and people and don't really set things up to match real world situations. However, I do keep half a mind on how things would work in my little reality. Streets need to go somewhere. Sidewalks and paths can't lead off cliffs or into tracks. So, when I saw the two tracks side by side with a small space between the temple hillside and the actual track, I was not happy about the look. "How would vehicles get in there to DO anything?"

I had a long strip of water running down the left side, so I thought I could pull that back to utilize the back area for more track and another place where "things could happen" instead of just boats floating about. So, I rearranged some buildings and stopped the water area a bit sooner.

Shorter water area on the left allows for more land in the back (brown in top left of layout)



Then I did some switching around of switches and the like and came up with something I like a lot more. I have two lines of track now - one servicing the back of the harbor area and the other running parallel to the temple hillside. Now I have a lot of space to play with loading and unloading, fishing scenes and some other harbor goings on. I still need to sort out execution, but I have the base down. Again, most of my efforts to date have been small shelf scenes and modules, so I need to sort out how to do things like...well...building the groundwork for a layout. I'm sure I'll be referencing Marty McGuirk's N SCALE RAILROADING book often!

The farm at the bottom if the photo was just plopped there. The sub launch building will occupy that space.


Soyokaze

I rearranged Soyokaze when I tackled the harbor. I pulled the station from the back of the space and moved it into the scene more. I also pulled the bridge and reset the track to make an overpass situation that I really enjoy. I'll play with the heights of the main square as well, chopping the foam so that the main village area is lower than the station area for the most part. A small hill section will lead up to the track at the back section to create a little more interest and the foam where the trestle is set will also be cut away. It will be a nice little valley area.



 




Overall, I'm a bit happier with the arrangement. It's a bit more broken up and the areas are more defined.





I hope that you all had a wonderful new year and that you managed to get some hobby time in - even if it's just dreaming about what you are planning to tackle in 2014.
















Friday, December 6, 2013

Submarine Dock phase one


I'm making an effort to add some fun and interesting detail elements into my layout space. I love how my old Harbor scene turned out on my mini-layout, so that's becoming a major feature of my new layout with additional buildings, boats and rail service added.

I saw an opportunity to add something else as well - a submarine dock! :)  I love submarines and thought that I'd make use of some sub gashpon toys I had picked up.

 

I was lucky enough to snag several submarines ( some of which are already making a show on the layout ) and the submarine launch which is the back of a ship. So, I thought that I could build a building around the center piece of the launch and add it to the harbor area. This was also another great chance to try my hand at some styrene building construction.



I started out by thinking through what the building needed and how the design was going to work with the existing launch parts. Later I'd revise some of the plans for rounds two and three, but it was a great start. I wanted to keep it simple. I'm not a super-modeler and I wanted to continue my minor success record! :) 



As you can see, what I have going is really just a simple box with doors and details here and there. The details are what I'm hoping will take this from being fine to kinda cool. I want to snag some EZ Line and do some wire work and ad some other details to make this building pop. I've started by adding some walkways and the like for realism.




The great thing about working at the table inside after the kids are in bed - access to weights and items to lean up against when the glue is drying! :)  ( Whiskey is present again on the left. The key: SMALL amounts! )




I've taken to keeping anything and everything that gets broken, gutted, chipped, or otherwise altered to use for the hobby.  This has come in handy time and time again. KEEP ALL SMALL BITS somewhere. Stick them away - you can always use them.

I plan on adding this cannibalized, gray part to the rooftop as a sort of gangway. 



 I took the current build down to my layout and checked spacing and the like after the base was glued in place. Overall, the fit was right and worked as planned. However, the "real world" weight of the launch got me to thinking about trying to make this look like it might actually be able to work.

The weight of the crane and sub needs a little more behind it than a small building, so I'm going to add some additional structure areas to the front of this piece. Large pylons might sink into the ground. Maybe some additional building structures out in front to make it look like there is some groundwork in place to support the weight of everything. Something. I think this will help me to buy into this little fantasy I'm building. :)


Background buildings help sell the scene. I need to re-work some of the way the buildings are set, but that's later.

I'll be adding railings and safety barriers here and there as detail elements.
All in all, I'm really excited about this progress. Again, I'm not a master craftsman! heheheh My efforts are paying off and I'm really happy with how things are looking. Once I go in and paint things up, I'll add the other detail elements and signage and I think the building will really pop.


Now...to cut windows without crushing the whole thing. :)  My original idea was to fake the window with a real world photo of a warehouse looking spot Photoshopped up for depth and the like, but I have not tried it as of yet. The size of N allows for some slush, but I'm not sure I can sell a 2D window as a real 3D opening. We'll see.

I'm also going to slip in some other 2D elements at the large, rear opening door to make it look like things are actually inside without actually placing items inside. It worked well for my fish building.

More photos to follow. I hope to get more work in on this this weekend.