Part of my slight paralysis with the new layout is thinking about all the scenes and interactions I want to have going on. I love scenes and human interactions on the modules I've done so far. When I extrapolate what I've done into a whole layout situation, it gets scary. But, that's not how you do it, right? You do small scenes here and there over time and eventually you have a "complete" story. When you make a feature film, you don't shoot it all in one day all in one shot. Well, unless you're shooting the film TIMECODE or RUSSIAN ARK. :)
The process will take a long while and will happen in section and pieces. And, before ANY of that happens, I'll need to actually complete the area under it - base and scenic elements fired in first. So, in short, none of that is happening any time soon!
That being said, it will be fun to get some of these sorts of scenes going on the layout at some point. That's what I had the most fun with when working on the layout modules in the past. It's fun to think through.
What are they talking about?
Are they friends?
Are they making plans to visit other areas of the layout?
I love the story behind the interactions. I plan on doing more writing based on these interactions as well - perfect for those times where I want to do something rail related, but can't bring myself to model anything.
Friday, December 13, 2013
Scenes and Interactions
Tuesday, December 10, 2013
Layout Action plan
I've been thinking through my layout plan. It seems to be about all I can actually do at the moment. :::grin::: I have a few "big ticket items" I'm looking at at the moment.
The Harbor Area is going to prove to be the most challenging overall, I believe. Basically due to the water space involved. The water issue I faced on my shelf layout looms for me. I'm still not sure about the cracking of the water and I'll need to block off the water area to avoid the horrid leak and drip issue I ran into. "Knowing is half the battle", however, so I'll do some additional planning there.
I have my submarine launch area underway. That's a fun aspect of this area. The other buildings need to be addressed as well - adding some elevation and getting the bases set to the landscape properly and taking the water into consideration as well, of course.
I need to raise the walking bridge, think through the gate leading into the area (the area is closed to random through traffic) and I think that will lead to the Temple area on the hill being higher and a bit more dynamic as well. I see it being nestled into the landscape with trees and lushness all around it. Raising that area and the Village will give the track between a nice depth as well.
I want the village area to have some variation in levels as well with streets running through the hills and the buildings peppered among trees, hills and walkways. It won't be too drastic in this space, but it needs to have some height variants to make it more interesting overall.
There will be a tunnel under the track to lead into the village area from the outside roadway area. I want to see about including a small farm area in the space where there is currently a statue space, but it may be a bit crowded. The "Farm Scene" I want may move to another small shelf scene instead of trying to cram it into the spot.
The road will wrap around the outside of the layout with a bridge in parallel to the train bridge at the front. I think this will be a fun little detail with a lot of potential. (I just hope my toddler and baby girls don't end up playing the role of Kiju Babies after it's built - ripping it out Godzilla style!)
I'm still not thrilled with the transition between the Soyokaze (Old town) and Shizuka (City) areas of my layout. Of course, what I really would love is a long, field area space between the two areas to really get some distance going. Yes, I have thought about blocking off one of the two doors into the converted garage/office space this lives in and pushing out the area so that this could happen. I may do this after really thinking it through. If I did, I'd have space to do everything I wanted to take on instead of chopping bits out. However it's an additional expense and would require some additional heavy planning to accomplish.
As it stands now, I'd just like to tweak the Shizuka tracks so that the City shifts a bit at more of an angle instead of how it sits now on parallel to the table edge. Not only will it be more interesting, but it will give me a little more play around the surrounding area of it and through it. I might then try to move the main station area to the outside space and drop the current, small station that is in front back to the back space. I could also build up the back portion of the city so that it has the same height variance that I want to have in the village area. Far more interesting.
I have more buildings for the Soyokaze town area as well, so more space might be a good things for that as well. Food for thought for sure. I would love to have a little more space especially if it's only a shelf layout sized strip that extends the layout a bit. I already have some of the pieces I'd need to make this happen. I just need to look over the space to see if it would be a viable option. We're already looking at door additions to weatherize the space, so maybe closing off one of the doors would be a great thing.
Comments welcome, as always.
Posted by malcoJOJO at 11:47 AM No comments:
Labels: layout, n scale, n-rail, n-scale, nscale, planning, railroad, shizuka, soyokaze, train, tram, trolley, unitram
Friday, December 6, 2013
Submarine Dock phase one
I'm making an effort to add some fun and interesting detail elements into my layout space. I love how my old Harbor scene turned out on my mini-layout, so that's becoming a major feature of my new layout with additional buildings, boats and rail service added.
I saw an opportunity to add something else as well - a submarine dock! :) I love submarines and thought that I'd make use of some sub gashpon toys I had picked up.
I was lucky enough to snag several submarines ( some of which are already making a show on the layout ) and the submarine launch which is the back of a ship. So, I thought that I could build a building around the center piece of the launch and add it to the harbor area. This was also another great chance to try my hand at some styrene building construction.
I started out by thinking through what the building needed and how the design was going to work with the existing launch parts. Later I'd revise some of the plans for rounds two and three, but it was a great start. I wanted to keep it simple. I'm not a super-modeler and I wanted to continue my minor success record! :)
As you can see, what I have going is really just a simple box with doors and details here and there. The details are what I'm hoping will take this from being fine to kinda cool. I want to snag some EZ Line and do some wire work and ad some other details to make this building pop. I've started by adding some walkways and the like for realism.
|The great thing about working at the table inside after the kids are in bed - access to weights and items to lean up against when the glue is drying! :) ( Whiskey is present again on the left. The key: SMALL amounts! )|
I've taken to keeping anything and everything that gets broken, gutted, chipped, or otherwise altered to use for the hobby. This has come in handy time and time again. KEEP ALL SMALL BITS somewhere. Stick them away - you can always use them.
I plan on adding this cannibalized, gray part to the rooftop as a sort of gangway.
I took the current build down to my layout and checked spacing and the like after the base was glued in place. Overall, the fit was right and worked as planned. However, the "real world" weight of the launch got me to thinking about trying to make this look like it might actually be able to work.
The weight of the crane and sub needs a little more behind it than a small building, so I'm going to add some additional structure areas to the front of this piece. Large pylons might sink into the ground. Maybe some additional building structures out in front to make it look like there is some groundwork in place to support the weight of everything. Something. I think this will help me to buy into this little fantasy I'm building. :)
|Background buildings help sell the scene. I need to re-work some of the way the buildings are set, but that's later.|
|I'll be adding railings and safety barriers here and there as detail elements.|
Now...to cut windows without crushing the whole thing. :) My original idea was to fake the window with a real world photo of a warehouse looking spot Photoshopped up for depth and the like, but I have not tried it as of yet. The size of N allows for some slush, but I'm not sure I can sell a 2D window as a real 3D opening. We'll see.
I'm also going to slip in some other 2D elements at the large, rear opening door to make it look like things are actually inside without actually placing items inside. It worked well for my fish building.
More photos to follow. I hope to get more work in on this this weekend.
Posted by malcoJOJO at 10:57 AM 4 comments:
Labels: building, diorama, kitbash, layout, model railroad, n scale, n-rail, n-scale, nscale, project, railroad, soyokaze, submarine, water
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